whitePaper | March 18, 2018
Digital technology, including the internet, mobile phones, and gaming, increasingly influences the lives of adolescents. Ninety-three percent of youth, aged 12–17 years, are online, 75% have a mobile phone (Lenhart et al., 2010a), and 97% play video games (Lenhart et al., 2008). These technologies allow youth to engage in age–old behaviors such as chatting, flirting, and dating in novel ways. They also provide youth with anonymous avenues for seeking health information in general and sexual health, in particular.